Before you judge me by reading the title, hear me out. I am not exactly too low of a level of Dungeoneering to be saying negative things about the skill without proof. I have tried the skill, and maybe I spent too long training it while it was still fresh – but it has become stale already once I found out that it was one of the most repetitive skills in the book! You get to your highest floor – reset your progress and away you go!
I seriously cannot even fathom how anyone could get Dungeoneering up to a level over 90 in such little time without getting bored, it does have an excitement element to it; but it was definitely short of everyone’s expectations.

Boss Fighting - Dungeoneering in Runescape
What really bothers me about this skill is that Jagex specifically told us that they wouldn’t release the skill until it was complete to a level that they would be happy with, but released “only 10%” of the skill with the release of Dungeoneering 1.0. It’s a terrible shame to see that Jagex possibly gave in to all the pressure presented to them and released the skill pretty much half baked. Not even.
In all honesty, I really did enjoy Dungeoneering when it first came out, because it was fresh content and there was so much to explore – but now that everything has been revealed, I just can’t wait for Dungeoneering to be expanded so I can get over this stale stage that’s going on.
Dungeoneering 2.0 needs to be something special – they need to take their time with this one and release a good 2-3 new dungeons to explore with a lot more Bosses and monsters, rewards, training tactics and the likes. Dungeoneering is far from what I expected and I’m sure it’s far from what anybody else would have expected as well.

Another boss in Dungeoneering (Runescape HD)
One problem that I’ve noticed which now turns me off doing the skill is that when soloing, you aren’t allowed to leave the dungeon (ie. lag out) without having to restart the dungeon again – regardless of how much time or effort you put into that specific level. I don’t like that one bit and that should have been fixed a long time ago. Actually, that shouldn’t have even been a problem at all.
The teamwork aspect is great with Dungeoneering, but how hard is it to find someone who’s willing to do a floor with you? Didn’t Jagex consider this when they were making soloing so difficult and isolated? You could tell that things were designed to allow for soloing – so why can’t we rejoin our own games when we’ve unfairly been lagged out?
I know that Jagex personally experimented with leaving the max level to 120 to see how it works, and I can safely say that I will never… EVER get 100+ million experience in that sad excuse for a skill. If it was a minigame I wouldn’t play it either, I’d rather be in Stealing Creation, that’s more fun. ’nuff said.
Plain and simple, I don’t care about you, Dungeoneering. So for now, you’ll be trained with penguin points.
If you’ve got an idea or a general question, etc, please comment.